Author: Martin Frindt, MD of Crowdpark
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Increased mobile gaming, better and more networking platforms and refined
in-game currencies are boding well for 'social games' on leading social
networking sites such as Facebook.
Eager to find new revenue streams, Zynga
has confirmed that it is considering developing both virtual payout and real
money social casino games. Indeed, social casino and betting games are
likely to be stars in the growing social games market. Gambling operators, who
are after new users and reach, are hurriedly formulating social games
strategies, partnering with social games developers. The $500M acquisition of
Double Down Interactive by International Game Technology shows the extent of the
hopes that gambling operators have for converting some of the 845M Facebook
users to high lifetime value real money gamblers.
Social Games Differ from Traditional Online Games
Social casino and betting games differ from traditional online games in that
they leverage a social network in order to drive games. Users play with their
network in an environment of friendly competition motivating them to play more,
better, faster and longer. Achievement, progress and one-upmanship all
contribute to successful social games. As the number of social games grows,
social casino games are becoming increasingly popular and now include slots,
bingo, blackjack, roulette and poker on Facebook.
Social games offer an
opportunity for gambling operators to tap into the huge potential of the real
money gaming customer base. In 2010, the online gambling industry was measured
at $30.3B and the social games industry was estimated at $3.65B. By marrying the
reach of social games with the customer lifetime value of real money gamblers,
gambling operators and social games developers can accelerate their growth.

Online gamblers are relatively few in number but have a high lifetime value,
so online games monetise well on a per-player basis. Social games players, on
the other hand, are very large in number with a relatively low lifetime value.
Both online gambling and social games have their strengths for building a strong
business, so can complement each other when used wisely and in synergy. Gambling
operators' foremost hope from expansion into social games is to convert social
gamers into real money gamblers. While this is the 'holy grail' of their social
games strategies, social games can also provide other strategic benefits for
gambling operators.

Conversion of social gamers into online gamblers is uncertain, but extremely
alluring in its potential. No one quite knows to what extent the social games
and gambling demographics overlap. Despite this uncertainty, there are other
reasons for gambling operators to go into social games. Social games offer
gambling operators the opportunity to enter markets in which online gambling is
illegal. Gambling operators can also broaden their reach using social games,
monetising their virtual currency social games as traditional social games
companies would. Gambling operators may also choose to use their games to
strengthen their brands and offer an education tool for existing online gamblers
who wish to strengthen their skills in a virtual currency environment.
Investing in Social Games Has Many Advantages
While there are many advantages to investing in social games for gambling
operators, the way that such a strategy is implemented requires expertise. The
number of social gamers who will convert to real money gamblers is uncertain.
How much are players driven by the specific game genre, and how much are they
driven by game mechanics that are specifically tailored to making the game a
virtual payout social game or a real money payout single-player game? A close
understanding of player behavior can help a developer to create the most
successful games.
Time will tell regarding the conversion of social gamers to
online gambling. Regardless, gambling operators are hopeful that the reach
opportunity offered by social games will itself strengthen their business
development strategies. Gambling operators must now decide whether it is wiser
for them to build social games themselves or to invest in social games
developers.

Posted by Martin Frindt, MD of Crowdpark at 08:45 on 13 April 2012